Content, Production and Streaming Sessions at InfoComm 2021: Content, Content, Content
With the pandemic, we’ve had a rush to stream content to all kinds of audiences in many formats; from reaching the working from home audience, to live events, to students at all levels. So, it’s no surprise that content is the new buzz word in the industry. Check out our InfoComm 2021 sessions and see how content is being produced, streamed, and distributed in today’s world.
Wednesday, October 27, 2021
Virtual (Homecoming) Remote Broadcasting During the Pandemic
John Douglas, Senior Audio Video Specialist, Prairie View A&M University
1:30 PM – 2:30 PM
Join us for an in-depth view of the products, layout, production, equipment, pros, cons, and lessons learned during Prairie View A&M University's six-day virtual homecoming celebration. We will dive into our reimagined use of 4K PTZ cameras, coupled with video switching software, to achieve a remote virtual broadcast. You'll also hear how we utilized unconventional audio sources to produce quality sound, all while directed by a one-(wo)man production team. In addition to sharing lessons learned along the way, we will also discuss new applications for expanding our production experiences across campus events...and beyond.
Thursday, October28, 2021
Content Creation with Generative Media and Gaming Engines
Geoffrey Platt, Senior Product Manager, 7thSense
Ginger Leigh, Interactive and Audiovisual Designer, Synthestruct
2:30 PM – 3:15 PM
Generative media is disrupting the traditional ways of creating content and changing the ways we work. Gaming engines are at the forefront of creating these tools. The ways of creating traditional media and content have changed and a new medium is here.
This session will use case studies from virtual events created in 2020 during the pandemic along with showing examples of content created from these various real time generative engines.
In this exploratory session, we will look at how gaming engines have changed the way we create experiences, how we engage and what types of generative tools are available, along with their pros and cons. This session will change the way you view content and interact with media. Explore new ways and workflows that are replacing the traditional ways of content creation.
Creating Equitable Experiences over Video Conference
John Arpino, Manager Audiovisual Design, Google
Danny Bhadran, Program Manager, Google NorCal
4:30 PM – 5:00 PM
This session is about creating equity for an accurate representation of varying skin tones on video conferencing. Google has done extensive work in designing systems and spaces that look to create equitable experiences for all users. This session will share research and engineering done by Google to further VC equity in physical space types and, also while working remotely. This work has resulted in guidance, best practices, camera qualification and design, along with lighting design. Through this case study you will gain awareness of what it means to create an equitable experience, how to test for it, and how to promote lighting and equipment specifications that create equitable experiences for everyone.
Friday, October 29, 2021
Creating New Events with Virtual Production and Extended Reality
Urs Nyffenegger, Partner & Creative Producer, EVOKE Studios
Vincent Steenhoek, Co-Founder & Managing Director, EVOKE Studios
Vello Virkhaus, Co-Owner, Creative Director and Generalist, XiteLabs
Moderator: Geoffrey Platt, Senior Product Manager, 7thSense
10:30 AM – 11:30 AM
Virtual production and extended reality (XR) events are changing the landscapes of how events are created. They open areas of creativity that have not been achievable in the past. Virtual events are also changing the ways we engage with each other and new mediums of how we communicate. The members of this panel are all veterans within the live entertainment industry. Stories and experiences will be shared about previous productions and events all created for the virtual production and extended reality industry. Images and video clips will be used to illustrate workflows and content creation. As virtual production and extended reality workflows are changing, audience members will have better knowledge of what goes into producing events and the technology used for this exciting new branch in the live events and broadcast world. Open your mind and create amazing new experiences.
To see the full list of Content, Production and Streaming sessions available click here: InfoComm 2021 Content, Production and Streaming