AV-enabled environments attract prospective students (including gamers) and will continue to engage learners and faculty returning to campus this fall.
In an increasingly digital world, prospective students live immersed in audiovisual experiences. They collaborate digitally, socialize via video, and learn through interactive tools. Universities, therefore, are integrating more audiovisual technologies into campus environments to attract and engage the classes of 2024 and beyond.
“Students come with an expectation that technology will be available to them,” says Craig Park, a member of the Society of College and University Planning and a principal at education technology consulting firm The Sextant Group. “North Carolina State’s Hunt Library is a good example of a university building that shows off different kinds of technology-enabled learning spaces that any department can draw from and use.”
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